Now with a lot of these interactive projects you really have to think about that. You are having to think about things like user experience design. A really interesting designer called Jason Brush, who is also a filmmaker, said, which really stopped me in my tracks, “If you think about editing as sculpting with time, you are sculpting with time. Your film is always that shape, it is 16:9 maybe 4:3, it is an aspect ratio. Within that, you are sculpting with the time to create your film. Now what you are doing with interactive projects is you are sculpting with both time and space, and you are shaping for use.
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